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U4GM Why POE2 Deadlock Detected Keeps Crashing on PC

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發表於 前天 16:03 | 顯示全部樓層 |閱讀模式
The first time the "Deadlock Detected" box shows up in Path of Exile 2, it doesn't feel like a normal crash. It feels like the whole client just panics and pulls the plug. One minute you're planning your next map, maybe even thinking about trading for PoE 2 Currency, and the next you're staring at a frozen screen and a warning that sounds like something only programmers should ever see.

From what players are sharing, this isn't tied to one specific GPU brand or one bad driver version. It cropped up hard around the 0.4.x patches, and it's been messy ever since. The annoying part is how random it feels. It can hit on a loading screen, right as you enter a hub like Clearfell Encampment, or during a loud fight when the screen's full of effects. Under the hood, it's basically threads waiting on each other until nothing can move, and the game chooses to stop rather than hang your whole system. For some people it still does, which is why you'll see posts about full PC lockups and forced restarts.

If you're stuck in the loop, the most common "reset" move is clearing out the config so the game rebuilds it clean. Head to your Documents folder and delete the file named poe2_production_Config.ini, then launch the game and let it regenerate defaults. Another popular one is wiping the shader cache by deleting the Path of Exile 2 folder inside Documents\My Games. You'll pay for it in load times for a bit while everything recompiles, but it can calm down weird stutters and lockups that started after an update. None of this is elegant, but it's the kind of brute-force cleanup that can shake loose a corrupted setting.

If you're on DirectX 12, try Vulkan, and if you're on Vulkan, try DirectX 12. It sounds like a coin flip, but drivers handle threading and shader compilation differently, and some rigs just behave better on one path. There's also a goofy workaround that keeps getting repeated because it sometimes works: when the error pops during loading, don't click "OK" straight away. Just leave the box sitting there for a moment and see if the menu loads behind it. If it does, exit normally and relaunch, and you might get a stable session. It's janky, sure, but it lines up with the idea that the client trips during startup resource checks, not because your character did something "wrong."

Until an official fix lands, it helps to treat this like troubleshooting, not superstition: change one thing, test, then move on. Keep your GPU drivers current, avoid stacking too many overlays, and if you're experimenting, note what you changed so you can roll it back. And if you're still playing the trade game while dealing with crashes, some folks prefer having a reliable marketplace to fall back on, which is why services like U4GM get mentioned for buying currency or items without wasting another night on endless relogs.

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