Xocat

 找回密碼
 立即註冊
搜索
熱搜: 活動 交友 視訊
查看: 18|回復: 0

RSVSR Guide to ARC Raiders Locked Gate Event Codes and Loot

[複製鏈接]

4

主題

4

帖子

30

積分

中級新手上路

Rank: 2

積分
30
發表於 2026-3-14 16:11:34 | 顯示全部樓層 |閱讀模式
Most runs on Blue Gate feel routine until the Locked Gate timer hits, and then it's like somebody flipped the whole lobby into panic mode. It only shows up twice a day, so people plan their sessions around it, load in early, and start hoarding space for whatever drops next. If you're trying to prep, it helps to know what you actually need from the start—check your ammo, make room in your pack, and have a rough idea of what you'd want to keep or ditch once the doors open. I usually keep a quick reference list of ARC Raiders Items in mind so I'm not wasting seconds staring at loot like it's a menu.
How the codes really workThe objective sounds simple: get four Security Codes and slot them into the Gate Control Room near Warehouse Complex. What trips people up is that it's shared progress. Everyone in the match is pushing the same counter. That's great when other squads are doing the dirty work, but it also means you can lose the race even if you're playing well. A good approach is to commit to one zone first, hit it hard, then rotate if you come up empty. If your squad splits, keep comms short. Call "code" and the area name, nothing fancy. You've got a 40-minute window, but it doesn't feel like it once the fighting starts.
Where to search without wasting your lifeThe codes don't sit in fixed spawns, so you're basically gambling with containers in four places. Start with Ancient Fort if you're confident with mine awareness—don't bother with the puzzle room, just skim regular crates and keep moving. Next is Raider's Refuge, where the best mindset is "break every sealed bin" because codes love hiding in plain-looking metal boxes. Third, Reinforced Reception is the odd one: the trashcans inside the building pop more often than you'd expect, so don't skip the boring stuff. Fourth, Pilgrim's Peak is the danger pick. Two Rocketeers tend to own the high ground. You can't charm them. Take long shots, or toss a lure to drag them off-angle while you sweep containers fast and leave.
Running the code to the Control RoomOnce you've got a code, the match changes. The walk to the Gate Control Room is where most runs die, because squads love to sit quiet and wait for footsteps. Don't stroll in like you own the place. Clear the doorway, check corners, and have one teammate hold the entrance while the other interacts with the wall console. If you're solo, you've got to fake people out—pause, listen, then commit. When the fourth code goes in and the outer doors open, don't hang around celebrating. Sprint straight down, aim for Security Wing and Breach Room, and expect third parties within seconds. If you're still gearing up for these rushes, a bit of cheap ARC Raiders gear can make the difference between taking the fight and backing off too early.

您需要登錄後才可以回帖 登錄 | 立即註冊

本版積分規則

Archiver|手機版|小黑屋|Xocat

GMT+8, 2026-3-31 17:00 , Processed in 0.028961 second(s), 20 queries .

Powered by Discuz!

Copyright © 2001-2021, Tencent Cloud.

重要聲明:本討論區是以即時上載留言的方式運作,本網站對所有留言的真實性、完整性及立場等,不負任何法律責任。而一切留言之言論只代表留言者個人意見,並非本網站之立場,用戶不應信賴內容,並應自行判斷內容之真實性。於有關情形下,用戶應尋求專業意見(如涉及醫療、法律或投資等問題)。由於本討論區受到「即時上載留言」運作方式所規限,故不能完全監察所有留言,若讀者發現有留言出現問題,請聯絡我們。本討論區有權刪除任何留言及拒絕任何人士上載留言,同時亦有不刪除留言的權利。切勿撰寫粗言穢語、誹謗、渲染色情暴力或人身攻擊的言論,敬請自律。本網站保留一切法律權利。

快速回復 返回頂部 返回列表